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Unfortunately, there’s no persistent upgrade system that carries between runs, which makes bothering to try with a garbage setup nigh on pointless. Additionally, pickups like grenades and shields accompany upgrades that last for that maze and can vary from increasing health drops to increasing rate of fire. Throughout each maze there’ll be pickups in the forms of temporary ammo types, which range from stunning enemies on impact to locking up your framerate and making the game freeze (richocheting bullets should be more fun than this). You can also Dash with circle but only while aiming and there’s normally so many enemies gunning you at once it might as well not exist. You can use L2 to aim properly at the expense of movement (didn’t we move past this with Resident Evil 6?) which leaves you at the mercy of the mobs of alien opponents that’ll steamroll at you as you stand there scratching your robotic balls. This makes actual run-and-gun gameplay absolutely awful, as you’ll hit approximately 29 miles away from the barn door you’re aiming for. ![]() What baffled me most was that instead of using a twin-stick set up, when running you only fire directly in front of you. There’s no real challenge or skill involved as they’re simply variants of melee and ranged foes, no specials or abilities, no tactics or strategies required. Which, given this is a top-down bullet hell type shooter, isn’t a wonderful starting endorsement of how it feels to play.Įnemies charge you in single file. If you’re not running around, you’ll be likely grappling with the poorly implemented shooting mechanics. We have day-to-day jobs to mindlessly waste our brain matter and time, we don’t need a game to replicate that. It’s dead time, making what is probably a 1 minute trip feel like an eternity. The only difference being that now, there’s no enemies, pickups or basically anything to actually interact with. In a video game however, reaching the end of a trail means hauling yourself all the way back through the same boring, uninteresting corridors you just came down. In real mazes the joy comes from figuring out a plan to navigate where you’ve been and where you haven’t, arguing nonsensically along the way with anyone who dares question your spatial navigation skills. When I say everywhere, I mean everywhere. Of course, this is a maze, so there’s dead ends everywhere. Which is… underwhelming, to say the least.Ī brief set of 10 pop up text boxes semi tells you what you have to do – get from the start of the maze to the goal at the end, shooting everything as you go. When it does, you’re left to play Maze Blaze. The initial visual appeal quickly wears off pretty much after your first attempt at the a-maze-ing (not sorry) gauntlet. For a fleeting moment there’s a bit of excitement. Different sections are brightly lit in all manner of appealing shades, which helps both differentiate their effects and stop the regular corridors completely consuming your soul with blandness.Įnemy design is okay and attack effects can look really cool in places, especially once you get some supped-up upgrades for your rifle and start blasting beams of energy in all directions. #Visual basic code maze game series#Mazes are randomly generated for each run through the gauntlet, with each one consisting of a series of corridors to work your way through. ![]() #Visual basic code maze game tv#Visually, it’s very colourful and some of the effects have a good smack to them as they propel themselves from your TV into your eyeballs. In the spirit of not being totally horrible towards this game, there are a couple of nice elements to it. I’d never been able to empathise with how a dementor could absorb happiness so relentlessly quick, until I played this game. Anything more and you’ll feel your enthusiasm be drained right before your eyes. Repetitious corridors, shallow shooting mechanics and a poorly implemented co-op system can only hold your attention for so long. It follows all of the expected staples of the roguelike genre, including all of the worst elements that have been overhauled and vastly improved on over the years. Only thing is, all the possibilities are limited to the same handful of simplistic, uninteresting variables that don’t coalesce into anything resembling a fun or engaging run-and-gun shooter. Maze Blaze promises a top-down shooter roguelike with “endless possibilities”. A roguelike top-down shooter to avoid, Maze Blaze is a depressingly boring maze to enter. ![]()
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